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Battlefield 6 changes its aiming assist system, making way for a more balanced version



Battlefield 6 is set to change a fundamental aspect of its console gameplay: aim assist. Highly awaited by some players, feared by others, this automatic functionality allows the reticle to be slightly adjusted to compensate for the naturally lower precision of an analog stick compared to a mouse.

But in its current form, this aid is considered too “sticky” by a large section of the community. The problem ? An exaggerated lock on targets, which slows down the fluidity of movements in close combat, especially in small maps where targets multiply on the screen.

This is confirmed by Matthew Nickerson, head of console design at Battlefield Studios. Responding to a player on X, he announced that the team was preparing a complete overhaul: the assistance system will no longer be rotating, and will apply a uniform, more constant slowdown, inspired by the open beta version.

End of “rotary” aiming and reduction of bonuses for controllers

Until now, Battlefield 6 included a controversial aim rotation system: a dynamic assist that slightly followed moving targets. A system officially absent from the first versions, but which players quickly noticed in the final game. This mechanism will therefore disappear.

At the same time, another change is in preparation: the reduction of recoil. Currently, controller players benefit from a 25% reduction in recoil compared to keyboard-mouse users. This imbalance will be gradually adjusted in a separate update.

A promise that is already making the community reactbetween hope for better balance and fear of major upheavals in competitive gameplay.