The idea of a PS6 portable capable of exceeding a Xbox Series S in GPU power is no longer just a forum fantasy. A new insider, KeplerL2affirms that Sony’s future nomadic model, known by the code name “Canis”, would feature a graphics chip clearly above the small living room Xbox.
This leak adds to previous rumors about memory, dockable format and backwards compatibility PS5/PS4. Above all, it gives for the first time a precise order of magnitude in the face of Xbox Series S and even in the future Nintendo Switch 2 : enough to measure what this machine could offer in 2027.
Portable PS6: a GPU really more powerful than the Xbox Series S?
On NeoGAF, KeplerL2 explains that the GPU of the PS6 portable would be “a bit ahead” of the Xbox Series S in rasterization, and “massively ahead” for everything related to ray tracing and path tracing. In other words, the console would aim for about half the power of a PS5 in classic rendering, but with a big bonus on advanced lighting effects.
According to the documents mentioned, Canis would be based on a 3 nm 15 W SoC, with 4 cores Zen 6c and a GPU RDNA 5 from 12 to 20 Compute Units clocked between 1.6 and 2 GHz. On the memory side, we would talk about a 128-bit bus in LPDDR5X 7500+ and up to 24 GB, much more than the 10 GB of the Xbox Series S current.
Facing the Xbox Series S and its 20 CU in RDNA 2the difference is mainly due to the more recent architecture and finer engraving. In practice, the machine could aim for comparable resolutions while activating more ray tracing than the small Xbox.
What does this RDNA 5 GPU promise for playing against Xbox Series S and Nintendo Switch 2?
Asked about upscaling, KeplerL2 also states that the Nintendo Switch 2 would only be entitled to DLSS2or even to a degraded “DLSS Lite”, where the PS6 portable would benefit from FSR5 and of PSSR3. According to him, “Switch 2 only has DLSS 2 (CNN) and some games even use the worse “DLSS Lite”. FSR5/PSSR3 will be better IQ than even current DLSS 4.5″.
Concretely, these image reconstruction techniques make it possible to calculate the game in lower definition, then display it in 1080p or 1440p with a rendering close to native. On an SoC limited to 15 W, this type of algorithm is the key to running games PS5 in handheld mode without completely sacrificing sharpness.
Rumors also mention a performance profile based on the “Power Saver” mode of the PS5 : approximately 50% of the living room machine, with reduced resolutions and framerate. At this level, the PS6 portable could compete with Xbox Series S on most third-party games, while sometimes offering cleaner ray tracing.
Portable PS6: release, design and what price to imagine for 2027?
The same leaks place Canis production in mid-2027 for a launch in late 2027 or early 2028, with a portable USB-C dockable chassis, touch screen, expandable storage (microSD and M.2) and haptic feedback, but no credible price has yet filtered.