The PlayStation 6 remains shrouded in mystery. No date, no official presentation, and yet the technical clues are multiplying. This time, it’s not an internal rumor or community speculation: a patent filed by Sony suggests a major evolution of its upscaling technology. Behind the complex diagrams and dense technical jargon, an ambition is clearly emerging – to push the current limits of console performance.
While the PS5 Pro already uses PSSR, its proprietary image enhancement system, the next generation could take it a step further with a redesigned, more intelligent and above all dynamic version.
A new approach to power on PS6
The race for performance is no longer just about adding teraflops. For several years, the industry has been banking on hybrid solutions combining raw power and artificial intelligence. On PC, Nvidia’s DLSS and AMD’s FSR have profoundly changed the way games handle resolution and framerate.
Sony has embarked on this path with PSSR on PS5 Pro. The principle is simple: generate a lower resolution image then reconstruct it using AI in order to obtain a rendering close to a higher definition, while limiting the load on the graphics processor. The new patent suggests a significant evolution of this approach.
A PSSR 2.0 capable of analyzing the load in real time
The innovation mentioned is based on a precise idea: adapting upscaling according to the complexity of the scene displayed. In a visually dense passage – explosion, crowd, weather effects – the console could automatically adjust the level of calculation dedicated to the AI in order to maintain a stable framerate. Conversely, when the action calms down, the system could strengthen the precision of visual processing. This mechanism would allow resources to be intelligently distributed without manual intervention from the developer or player. Optimization would no longer be fixed, but constantly evolving.
The implicit goal of 4K 120 frames per second
Since the launch of the current generation, the objective of “4K at 120 frames per second” remains an ideal rarely achieved consistently. Dynamic management of upscaling could give studios more flexibility. Instead of choosing between performance mode and resolution mode, games could automatically adjust their priority depending on the scene. This technology would also offer better stability in the most demanding moments, where certain consoles must today sacrifice fluidity or sharpness.
A serious lead for a PS6 Portable
The other major interest of this patent concerns a possible portable version. A nomadic model imposes stricter thermal and energy constraints than a home console. A system capable of intelligently adjusting graphics load could compensate for lower hardware power. At this point, Sony has not confirmed the PS6 or its specifications. However, this patent shows that reflection on future architecture is already advanced.