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Battlefield 6 quietly introduces a new, more chill mode with XP and bots



Battlefield 6 has just introduced a new multiplayer mode, designed for those who are tired of frenetic games or stifling maps. Available now in the main menu, “Casual Breakthrough” offers a calmer alternative, while still allowing you to progress your Battle Pass, weapons and profile.

Officially presented as “a more relaxing way to play while progressing and meeting challenges”, the mode is based on a hybrid structure. The teams are made up of 8 human players And 16 bots on each side. An assumed compromise, reminiscent of the lighter sessions of Battlefield 2042 in co-op against the AI.

XP, bots, maps: what (really) the new mode offers

Battlefield Studios focuses on a flexible formula, where players can continue to unlock content, without being subjected to the constant pressure of classic clashes. The promise is clear: “full progression, with players able to progress through Battlefield 6’s difficult class challenges while earning XP for weapons, profiles, and the Battle Pass.” The subtlety comes from experience management: “Balanced XP”, which offers full XP for killing one of the 8 real players and reduced XP for eliminating one of the 16 bots.

The mode is currently limited to two maps: Siege of Cairo And Empire Statewhich the developers are calling “initial maps” – hinting that others will follow. Even if this limited choice can quickly cause fatigue, Battlefield Studios seems to want to test the waters before expanding the playlist to other environments like Conquest or Escalation.

A partial response to players’ anger?

This new mode comes after a series of controversies over XP management. Many fans had taken advantage of custom portals to create ultra-profitable bot lobbies in terms of experience. Battlefield Studios initially promised that these sessions would yield full XP, before reversing course in the face of observed abuse. Result: a wave of frustration among players wishing to progress at their own pace, without necessarily engaging in nervous confrontations.

By introducing Occasional Breakthrough, the developers seem to recognize this expectation. It remains to be seen whether this mode will be enough to calm people’s minds. Some already regret its limitation to two cards. Others are calling for a similar version for other playlists. For the moment, reactions are divided, between relief among more relaxed players and skepticism among veterans.