There’s one thing that instantly destroys the mood in a Battlefield: when getting into a vehicle feels less like a rise to power and more like a condemnation. This is precisely the point that DICE wants to attack in Battlefield 6, where vehicle balancing continues to annoy some players, even after the arrival of Season 2.
According to information relayed on February 21, 2026, the studio plans to go through dedicated testing sessions in Battlefield Labs to experiment with improvements to the vehicles. The stated objective: to correct vehicles deemed too fragile, too risky, and sometimes useless in matches where the infantry seems capable of melting tanks far too easily.
Battlefield 6 and the vehicle puzzle since season 2
Battlefield 6 was presented as a big turning point for the franchise, with a release set for October, and a promise of a relaunch. On the ground, season 2 was not enough to silence criticism about the state of the game, and the question of vehicles comes up repeatedly in player feedback.
The problem is the direct impact on the parties. In Battlefield, vehicles are not a simple bonus: they structure the way you push an objective, control an area, or return a score. When an entire category of vehicles is destroyed too quickly, the strategy flattens out, and certain classes lose their reason for existence.
DICE responds to criticism and announces a test on Battlefield Labs
In the cited interview, Kit Eklöf explains that player feedback is taken seriously, especially on light vehicles. He said: “I will pass on to the team today the comments you made to me on light vehicles.”
The same exchange mentions an upcoming test on Battlefield Labs, with targeted improvements to make these vehicles more viable. Kit Eklöf adds: “I would also like to inform you that a test on Battlefield Labs is planned soon. We will be testing vehicle improvements there to resolve this issue, as we have found that these are real death traps. A set of improvements will be available on Labs soon; stay tuned!”
The word “death traps” sums up the sensation described well: getting into certain vehicles does not give the expected advantage, but rather attracts the first enemy shot.
Why vehicles seem “too weak” against infantry
The criticism that emerges is an imbalance where the infantrymen seem too effective against heavy vehicles. In the source article, the example is clear: main battle tanks can be destroyed “effortlessly” with a simple class change and rockets, which breaks the idea of a permanent threat that a tank historically posed to a squad.
This shift also has a consequence on the “destruction” promise associated with Battlefield. If the vehicles jump too quickly, mechanical domination no longer involves progression on the ground, but through a succession of immediate counterattacks. And in a team FPS, this can make certain roles frustrating, especially when a player chooses a vehicle to influence the map and is neutralized in the first exchange.
What players should watch out for in upcoming tests
DICE therefore wants to use Battlefield Labs, a testing framework which allows adjustments to be tried before deploying them more widely. The wording remains cautious: it involves testing, measuring, then adjusting.
Concretely, attention will be focused on light vehicles, their survival, their usefulness, and the way in which they fit into the overall balance of power. If the studio touches on balancing, the question will not only be “more life points”, but also the place of vehicles in a match where players want both power, counterplay, and readability. The next Labs session announced “soon” will be the first concrete indicator of the direction taken.