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Quantic Dream’s multiplayer game, Spellcasters Chronicles, tentatively launches into early access


The start of a perilous adventure for the studio

As a reminder, Spellcasters Chronicles is a dynamic 3vs3 team game where you play spellcasters capable of flying all over the field casting numerous magics, while summoning creatures to fight alongside them.

By launching into early access, Quantic Dream now wants to collect feedback from the community to improve the game system and its depth, while regularly updating the title with new content. Gregorie Diaconu, director of the game, says:

From the beginning, we thought of Spellcasters Chronicles as a game that evolves through experimentation and iteration. With Early Access, we’re opening the Workshop to everyone. This is not a traditional launch phase, but a space for active collaboration. We go beyond technical validation to dive into the deeper layers of design: refining balance, developing mechanics, and testing new ideas in close collaboration with our players. Their feedback won’t just be used to adjust numbers, it will influence priorities, shape new content, and help guide the direction of the game. This phase is just the beginning of a long journey that we look forward to building together. »

A first roadmap was thus shared to specify the arrival of an update for voice chat, a better classified mode or even new spells. For example, a new arena (Kamazad) and a new spellcaster (Technomancer) will arrive this spring.

A sneaky launch

But these are the plans planned at this moment. The most important thing for Specllcaster Chronicles is now to consolidate an active base of people, even if it is not immense. And for now, we must recognize that it is not: during its launch yesterday, the game only peaked at less than 900 connections on Steam (which is still more than what Highguard today, if we want to see things on the bright side).

A poor performance which can be explained by several factors, such as the lack of real advertising for the game, or even too much competition. Yesterday, a lot of people participated in the launch of the latest beta of Marathonwhile thousands of people rushed to Resident Evil Requiem these last few hours. The launch date certainly didn’t work in Quantic Dream’s favor. It remains to be seen whether the trend can now be reversed despite initial mixed returns, which seems quite difficult in a market as tense as this one.