Unity doesn’t like coding much
Of course, Matthew Bromberg’s recent speech about this was not directly addressed to the general public, but to Unity shareholders during the company’s recent review. Game Developer was able to take a look at the CEO’s remarks alongside an upcoming announcement at the GDC Festival of Gaming next month, regarding Unity’s AI which promises to remove the friction point at entry that can be coding when creating a game. In short, you let create your own game, without the need to codewhich several companies are already trying to do, like Google.
“ At GDC in March, we will reveal a beta version of the new and improved Unity AI. This will allow developers to create complete casual games using only the natural language native to our platform. This will make it easy to go from prototype to finished product. […] We are confident that this combination will provide game developers with more efficient and effective results than general-purpose models alone. »
The goal stated here is to make the world of game development much more accessible, no matter if this means that real artists will no longer be solicited. A very bad idea in a world where the overabundance of games is already a problem, and where these “experiences” could make real games invisible (not by their quality, which should be very relative, but by their number). Add to this that Unity definitely does not need to alienate part of the industry, as the company’s reputation has suffered in recent times. But unfortunately this is the direction of the wind, blown with full force by the tech giants who want to prevent this bubble from bursting.