Eighteen years after the release of Metroid Prime 3Retro Studios finally signs the fourth episode of its cult saga, with Metroid Prime 4: Beyond. An episode that attempts to marry the classic formula with modern ambitions. On the surface, the contract is fulfilled: sumptuous artistic direction, refined gameplay, solid technical performance in 4K/60fps, and Samus more fluid than ever to handle. The new psychic powers offered by the Lamorn people offer varied puzzles, even if the mechanics sometimes lack originality.
From the first hours, the planet Viewros establishes itself as a playground as vast as it is mysterious. The structure of the world divided into semi-open regions, connected by a desert hub, is as reminiscent Zelda: Breath of the Wild than the classic dungeons of old Zelda 3D. Exploration remains the heart of the game, and Retro Studios succeeds where it was most expected.
A solitude still captivating for Samus
Despite the introduction of companions from the Galactic Federation, Metroid Prime 4 manages to preserve what is the essence of the series: isolation. “Prime 4 manages these phases perfectly by intelligently knowing how to leave you completely alone, with long passages where Samus loses the radio signal and no one can disturb her.”
© Nintendo / Retro Studios
This feeling of solitude, reinforced by an immersive soundtrack and detailed environments, evokes both the classics of the saga and the great moments of science fiction exploration. Each region has its own atmosphere and a notable boss. The gameplay alternates between puzzles, improvements to find and nervous confrontations, always in a well-calibrated loop. “Choosing your weapon and refining your aim remains a pleasure, even years later, despite its relative simplicity.”
A half-hearted open world in Sol Valley
It’s on the open world aspect that Prime 4 disappoints a little. The central desert, called Sol Valley, is sorely lacking in life and interest. “Prime 4 ties a primary objective to its repetitive wasteland.” We encounter the same enemies, redundant environments and a quest for green energy which artificially extends lifespan.
© Nintendo / Retro Studios
Samus’ motorcycle, although well integrated into the story, does not provide any significant mechanics. The desert seems more modeled on recent inspirations than coming from an original vision. This passage is fortunately not enough to spoil the experience, but it clearly slows down the pace of the game in its first half.
Dense content, but some broken promises
The companions are more anecdotal than annoying, even if their writing is sometimes caricatured. The real regret comes from the treatment given to the main antagonist. “The Sylux amiibo figure is more detailed than his personality.” Expected to be the big bad of the opus, Sylux is under-exploited in favor of a scenario centered on the Lamorn people.
It remains that Bonus 4 shines when he focuses on the essentials. “Prime 4 perfectly honors the essential elements of a Prime game.” The exploration, atmosphere and secrets scattered throughout a fascinating world make this sequel a compelling return, without being revolutionary. The balance between nostalgia and modernity is fragile, but mastered enough to delight fans and newcomers alike.