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Here’s why Rockstar’s spy game never saw the light of day, according to Dan Houser


The unsolvable open-world spy game equation

The promise ofAgent was tempting. It had to combine Rockstar’s know-how in open worlds with a spy universe full of potential. But this mixture will have caused a lot of worry for Dan Houser and his teams, since the co-founder explains that he never knew how to mix these two elements :

We worked extensively on several versions of an open-world spy game, but without success. There have been about five different versions. I concluded that it didn’t work – and I still think about it sometimes, even when I go to bed – and I concluded that what made film stories good didn’t necessarily work for video games. We need to find another way to approach them in a video game. »

What he means by that is that the pace of spy films is often frenetic, and that doesn’t really fit with an open-world structure where we have the freedom to take our time, without the sense of urgency. Which according to him is different from a GTAwhere we play someone who is a criminal, and who therefore does what he wants when he wants:

For a spy, it doesn’t really work, because you have to act against the clock. So, I wonder if it’s really possible to make a good open world spy game. »

Even IO Interactive hasn’t ventured into an open world, so you have to believe that there is indeed quite a challenge to take up here. Challenge that Rockstar will not take on, too busy on GTA 6 Today.