Space is boring
In an interview with FRVR, the former developer of Starfield first wants to clarify that he is proud of his participation on this project, and thinks that it is a good game, even if it cannot be compared to the studio’s previous licenses :
“ I think it’s a good game. I don’t think it’s of the same caliber as the other two, like Fallout, Skyrim or rather Elder Scrolls, but I think it’s a good game. I worked on it and I’m proud of it. I am proud of the work of my colleagues. I think they made a great game. »
He also thinks that the critical reception of the game was a bit harsh, and that the expectations for the project would not have been the same if another studio was at the helm. However, he is willing to admit that Starfield has a significant flaw, that of its procedural generation of planets :
“ I’m a big space enthusiast, I’m an amateur astronomer, I’m aware of all that. A lot of my work on Starfield was about astronomical data, but space is inherently boring. It is literally described as nothingness. So, in my opinion, moving through this space is not what’s exciting. But when the planets start to look the same and you no longer feel the excitement, that’s when everything falls apart. »
The lack of variety in the bestiary is also pointed out :
“ I was also disappointed to see that pretty much the only serious enemy we faced was human… There are plenty of cool alien creatures, but they’re like the wolves from Skyrim. They’re just there, they don’t participate, we don’t have the variety of serious adversaries that are story generators. »
Points that were certainly discussed internally, but Bethesda’s final bias was the one we know. We are now waiting to see how the game’s next DLC will be able to revive interest in the title.