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Battlefield 6: a new, much more practical menu design appeals to players



Battlefield 6 wasn’t just talked about for its game modes or its graphics. Since its release in October 2025, it is its user interface that has attracted criticism. Behind the promise of a fluid and immersive experience, many players denounce unintuitive navigation, especially on PC.

At the heart of the problem: menus based on large visual cards which monopolize the screen and require horizontal scrolling to access the different sections. While this approach seems designed for navigation with a controller, it quickly becomes tedious with a mouse. PC users find themselves having to multiply clicks and movements to simply start a game or change modes.

This situation sparked heated debates online. Compared to other franchises like Call of Dutywhich adopts a similar logic, Battlefield 6 seems to be following a trend where aesthetics take precedence over practicality. A choice that is not to everyone’s taste.

A personal initiative that is unanimous among the players

Faced with this frustration, an interface design professional, Fernando Leite, decided to propose his own vision of what the menu of a game like Battlefield 6 should be. Through a personal project, he tackled a precise but crucial point: the readability and accessibility of the game’s features.

To design this overhaul, he delved into older versions of the franchise. He explains that he was inspired by the menus of Battlefield 3 and Battlefield 4, two titles praised for their effectiveness in terms of ergonomics. He imagined a cleaner interface, where all game modes are accessible on a single screen, without having to scroll or search for information through hover effects or animated menus.

This choice to return to a form of assumed simplicity is not trivial. According to Fernando Leite, “in both cases, visual style takes precedence over practicality, which results in an interface that is impressive to the eye, but sometimes not very pleasant to use.” A direct criticism, but shared by many players on specialized forums.

A clearer vision of gaming comfort, between nostalgia and common sense

The prototype imagined by Fernando Leite contrasts with recent codes of AAA game design. Where the trend is towards the show interface, it favors readability, sobriety and efficiency. Her project was designed before the release of the Battlefield REDSEC expansion, which explains why she is not included in it. But the main thing is elsewhere: offering an experience designed first and foremost for the players.

“It’s interesting to note that sometimes you just need to go back to the basics to offer a more pleasant experience,” he explains in the presentation of his work. This return to the fundamentals of interface design seems convincing. On social networks, the feedback is overwhelmingly positive. Many players say they prefer this “unofficial” version to the one delivered with the game.

This popularity raises a question: will developers listen to these proposals? For the moment, neither Electronic Arts nor the studio in charge of Battlefield 6 have publicly reacted to this redesign. But in an industry where listening to the community is becoming a central issue, this type of initiative could well have an impact on future updates.