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Battlefield 6: challenges no longer require REDSEC, here’s how the new system works



For fans of Battlefield 6 in traditional multiplayer mode, the release of REDSEC mode was seen as a double sword. On the one hand, the arrival of a free Battle Royale promised to attract a new audience, and on the other hand, this integration has profoundly changed the daily experience of those who do not play this type of mode.

The real concern was not REDSEC per se, but what it entailed: an indirect obligation to participate in this mode to advance in the weekly and daily challenges. For many players, this meant forcing themselves to play content they neither chose nor enjoyed, just to unlock rewards. The feedback on Steam quickly illustrated this frustration: many criticisms targeted the progression system, considered too rigid, and unsuitable for everyone’s preferences.

A revised recovery system to give players choice again

Fortunately, the developers at Battlefield Studios responded quickly. A discreet but decisive update has just changed the logic for restarting challenges. Now, when players use a reroll in Battlefield 6, they can be assured that they will not be forced into a mission that requires playing in REDSEC mode. In other words, if your style of play is pure multiplayer, you can now evolve without having to touch Battle Royale.

This clearer separation between the two experiences is also reflected on the REDSEC side: players in this mode will continue to receive objectives tailored to their playing field. A simple distinction, but which responds to a request widely expressed for several weeks.

Concretely, what does that change?

The reminders are limited, but sufficient to regain real freedom. Each week, four rerolls are available to modify the weekly objectives. For daily challenges, two rerolls adjust up to three missions per day. Result: even if a challenge initially sends you to Battle Royale or Survival mode, you can now replace it with an objective compatible with multiplayer.

This return to flexibility radically changes the relationship with the game. No more feeling of being subjected to imposed constraints. Players can now build their progress at their own pace, in the environment they prefer. A modest development on paper, but which profoundly changes the gaming experience.

A well-received update and a strong message for the future

This change was welcomed by the community. It illustrates an important point: Battlefield Studios listens to criticism and quickly adjusts its game based on feedback. This is not the first time that the developers have corrected the situation since the release of Battlefield 6, but it is undoubtedly one of the most directly useful interventions for the daily lives of players.

This also helps to better clarify REDSEC’s place in the game ecosystem. Designed as a complementary and non-competing mode, it should not cannibalize the historic multiplayer experience of the license. By correcting this error of direction, the studio shows that it wishes to avoid past errors and build a game that is more respectful of different player profiles.

A game that is still young, but already in active listening

Battlefield 6 is only a few weeks old, and its REDSEC mode even less. However, this update proves that the game is constantly evolving. The fact of now being able to progress without going through imposed modes shows that the lines can move quickly.

For players, this means that their gaming habits are better respected. For the studio, it is an opportunity to regain the trust of its loyal base, often put to the test in the latest opuses. The next step? Continue to improve the reward systems, balance the weapons, and why not, add distinct events according to the modes.

Battlefield 6 and its Battle Royale REDSEC are available on Xbox Series X|S, PlayStation 5 and PC. And thanks to this update, the battlefield once again becomes chosen terrain, not imposed.