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The next game from the creator of BioShock would have required 5 years of research to arrive at its flagship mechanic


Still no date on the horizon

Why is Judas taking so long? Ken Levine will certainly not tell you that it is because of the problems that there may be internally at Ghost Story Games. He prefers instead to present his version by indicating that All the mechanics that make the game react to your choices and actions required a lot of research and development. We are talking here about 5 yearswhich seems to be quite excessive, but that’s what Ken Levine says at Game Informer:

From the start, we didn’t want to just make an FPS. We wanted to design a Judas simulator where the player decides not only how the story unfolds, but also who to trust and how to deal with the consequences of their choices. The main thing is to immerse the player in the heart of the character and make them feel a little bit of what it’s like to be on this ship as humanity comes to an end. Plus, what sets it apart from other games is our design approach (and why we spent five years on research and development). We wanted characters to react not only to important choices, but also to the outcome of your actions, down to the smallest details. »

Here he evokes the Villainy system, central in Judaswith important characters who will react to your actions and can become both allies and enemies. He explains that this system will not let you be friends with everyone, if only so as not to diminish the impact of choices.

As for knowing when Judas will come out, well that’s still unclear. Levine promises that development is progressing and heading towards a new phase, but we will still have to expect blog posts before seeing a new trailer for the game.