After years of distrust of modders, Rockstar is turning around. On January 14, 2026, the publisher revealed CFX Marketplacean official mod sales platform for GTA 5 And Red Dead Redemption 2. Developed using technology from FiveM And RedMthis showcase allows hand-picked creators to offer maps, scripts, characters or vehicles to players.
Acquired in 2023, the team behind Cfx.re had long been in Rockstar’s sights. This turnaround suggests a much more ambitious monetization strategy for the Grand Theft Auto universe.
A space reserved for “handpicked” creators
Currently, only a few partner creators have access to this marketplace. But private servers – particularly those dedicated to role-playing games – can already integrate hundreds of mods, ranging from simple skins to complex packs.
Rockstar describes the project as a “selective digital storefront where talented FiveM/RedM creators can share and sell their works.” The objective is clear: to offer a centralized and reliable solution, where users can access quality content, while supporting independent developers.
Varying prices and expanding content
The platform hosts both free mods and premium content. THE Attractions & Parks packfor example, is displayed at $137.99including a water park, a theme park and even a maze-shaped bank. Some complete bundles cost more than $450.
This price offer is debated, but several players welcome the approach. One of them points out that the platform “makes it much easier to find trusted creators.” Another added: “Great idea! I hope this will be a better way for creators and server admins to reach a wider audience and find what they need.”
GTA 6 in sight, monetization of servers is being prepared
This launch is part of a broader strategy. Rockstar plans to release GTA 6 in November, and this mod market could be an open-air laboratory to test the mode’s future monetization options RP.
The first clues date back to 2024, when the musician T-Pain revealed that Rockstar banned him from continuing to play on unofficial servers, like nopixel. The studio now seems to want to centralize everything around an in-house infrastructure, as indicated by the deployment “in phases to guarantee the best possible experience for creators and server owners”. The message is clear: Rockstar wants to keep control of the mod ecosystem, while making it more lucrative for all players.