Stay competitive with AI
The Automaton site was able to transcribe the words of the CEO of the studio behind Stellar Bladewhen the latter admits that AI could help improve productivity for the Korean market, notably to remain competitive against certain competitors from other countries, especially the United States and China, which have much greater human and financial resources :
“ We have about 150 people dedicated to a single game, but China can mobilize 1,000 or 2,000. We don’t have the means to compete, both in terms of quality and volume of content. »
A false argument for many as the studio has proven with Stellar Blade that it doesn’t need a thousand employees to produce a good game that achieves commercial success. Hyung-tae Kim adds that this will not eliminate jobs, because the workforce will still be very large, even if “ one person can do the work of a hundred » with AI. Which sounds a bit contradictory, you might say.
A position that will once again be debated at a time when the entire industry is rushing to AI, and where each CEO praises the tool while the people directly threatened by it rarely have the opportunity to express themselves on the subject.