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The Elder Scrolls is closing for good, you only have a few weeks left



He will have tried to establish himself in the very competitive world of mobile gaming, but the adventure ends there. The Elder Scrolls: Blades, developed by Bethesda Game Studios, will permanently close its servers on June 30, 2026. An announcement confirmed directly in-game, accompanied by some compensation for players still active.

Released in May 2020, this free-to-play spin-off of the famous saga was positioned between the events of Oblivion and Skyrim. Available on mobile but also on Nintendo Switch, the title is no longer accessible for purchase, a sign of a gradual withdrawal already underway.

The Elder Scrolls Blades, an announced but gradual closure

Before finally drawing the curtain, Bethesda has chosen to offer one last spotlight to its game. Players who are still connected can now recover valuable resources for free, including Gems and Seals, in order to take full advantage of the remaining content.

Another notable change is that all items in the store are now accessible for a single unit of virtual currency. A clear way to encourage users to explore the game’s mechanics one last time, without the usual constraints. This decision comes after several years of criticism around the game’s economic model, often considered too restrictive.

An economic model criticized by players since the launch

Very quickly after its release, the game received mixed reactions. Several players have pointed out a progression system that is considered frustrating. “I played it, and it’s not bad for a mobile game, but you quickly hit a wall where you’re stuck waiting days for upgrades, and as soon as I realized that ‘real money would speed things up’, I stopped”

Other testimonies go in the same direction, evoking an initially pleasant experience, but quickly hampered by monetization mechanisms. “I really enjoyed it up to this point. I thought the game was pretty good for mobile, and the gameplay was surprisingly smooth […] But hey, we only really progress a few hours before the game imposes delays of a day or two on us and offers “SUPER SPECIAL, EXCEPTIONAL, VALID TODAY ONLY FOR THE NEXT 30 MINUTES”” This type of model, widely used in the mobile industry, continues to divide.

Bethesda faces critical reception from the first tests

Even from the specialized press, the feedback was far from unanimous. IGN did not hesitate to point out the limits of the game as soon as it was released. “The Elder Scrolls: Blades has some positives, but this watered-down version of Tamriel is far from the Elder Scrolls mobile game fans were hoping for.” Despite its technical qualities and its ambition, the title has never managed to establish itself sustainably in the mobile gaming landscape.

A particular context for The Elder Scrolls license

The closure of Blades comes as eyes remain on The Elder Scrolls VI. Announced almost eight years ago, this new main episode remains shrouded in mystery, with no official release date to date. At the same time, titles like Fallout 76 continue to keep Bethesda’s ecosystem alive, with regular updates.