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“I don’t like sloppy AI”: Nvidia boss defends DLSS 5



Since the announcement of DLSS 5, Nvidia’s new upscaling and image generation technology, reactions have been particularly strong in the PC community. At the heart of the debate: the use of artificial intelligence to generate additional images and improve performance, particularly on the future Nvidia RTX 5090. Guest on Lex Fridman’s podcast, Jensen Huang took the time to respond to criticism.

“I understand their point of view”

When asked about the controversy, Jensen Huang said: “I understand their point of view. I understand it too, because I don’t appreciate sloppy AI performance either. He added: “You know, all AI-generated content is looking more and more similar and all beautiful, so I understand their reasoning. » These remarks surprised some observers. Some saw it as a step back from the controversy. However, Huang insists: DLSS 5 is not intended to replace human creativity.

DLSS 5 “guided by 3D” and respectful of artists

According to the CEO of Nvidia, DLSS 5 does not rely on arbitrary generation of images. It would be “conditioned and guided by 3D”, with a structure framed by precise data. He claims that the model respects the geometry of the scenes as well as “the artistic vision of the artist”, and that it “improves the scene without modifying it”. In other words, the objective would not be to transform the artistic intention, but to optimize the final rendering while retaining the visual direction defined by the developers.

A tool open to developers

One of the key points Huang makes concerns the openness of the model. DLSS 5 would allow studios to train their own models to better control the visual outcome. For Nvidia, the idea is clear: provide “the generative AI tool” and give creators the option of “not using it”. This positioning aims to reassure a community wary of AI in artistic creation. The tool would be optional, adaptable and configurable.

A technology still far from the general public

Despite the extent of the debate, DLSS 5 won’t be available until fall 2026 at the earliest. Nvidia therefore has several months to refine the technology and convince developers.

The question of hardware compatibility also remains central. Many hope that the technology will not be exclusively reserved for high-end cards like the RTX 5090. For now, Nvidia is staying the course: DLSS 5 must improve performance while respecting the artistic vision. It remains to be seen whether the final version will convince the most skeptical players.