Revamped physics and more immersive Career on the program
In addition to finding the complete roster for the 2026 season in the MotoGP, Moto2 and Moto3 categories, as well as simulation-oriented gameplay capable of ending up in the hands of a wide audience thanks to the various neural driving aids, this opus will offer us revamped physics which should allow us to have better control over our machine with controller in hand, “especially in difficult situations such as banked turns and corner exits. “ A new evaluation system will appear, changing the ratings and statistics of in-game drivers based on their actual performance throughout the year. It will be possible to drive production vehicles on the official circuits of the sporting discipline. As for the “Race Off” mode that appeared last year, it will feature a new original route: the British site of Canterbury Park.
On the Career side, Milestone above all wants to strengthen its immersive dimension. This is why navigation through its different menus will take place while having the impression of being in the heart of the paddock. An addition that will inevitably bring back memories to those who played Codemasters’ first Formula 1 games, in the early 2010s. We will also have the opportunity to participate in press conferenceswith a view to publicly sharing the objectives we seek to achieve or our rivalry with an adversary to the media. Finally, the transfer market will a priori be “unified” so that we can discuss our future in the different categories directly with our agent.
See you at the end of April to discover MotoGP 26 on PC and consoles.