Since its beginnings, resident Evil has built its reputation on fear, oppression and jump scares. However, with Survival UnitCapcom takes an unexpected turn: a 4X mobile game focused on strategy, alliances, and resource managementfar from traditional survival horror.
Developed with Joy City, this new title is essentially based on menus, a world map and quick missions. Exploration remains limited, as do combat, relegated to scripted sequences. In short: the action takes a back seatin favor of more cerebral mechanics.
A game tested… at the cerebral level
To ensure that the Resident Evil spirit is still preserved, Capcom used an unconventional method: biosignal analysis. By observing the testers’ brain waves, gaze and heart rate, the team measured the emotional intensity felt. “I was worried that the classic elements wouldn’t be enough, but the players’ reactions reassured me,” explains Park June-seung, project director. The result? A tense atmosphere, but never really scary. A risky bet, but one that seems to appeal to a certain audience.
Leon S. Kennedy offered: Capcom pampers players
Big news announced: Leon, cult character, will now be easier to unlockeven without paying. Previously reserved for premium players or competition winners, it becomes accessible from the top 100 thanks to an overhaul of the rewards. Capcom seems to want to reward the investment of free players, which could restore a valued balance in the free-to-play model.
Capcom plays on duration, not on thrills
As it stands, Resident Evil Survival Unit is neither a masterpiece nor a failure. It’s a discreet game, well calibrated for mobiles, which takes its time. Far from a Resident Evil 4 or a Re:Village, but designed for keep fans busy in the long termwith regular updates and a more relaxed pace. For those looking for a different Resident Evil, less scary but more strategic, Survival Unit perhaps worth the detour.