The map of the most anticipated video game of the decade is already being debated. With barely a few details revealed about The Witcher 4, fans are arguing over a hot topic: do we need a larger map than that of The Witcher 3, or is it better to favor finer immersion?
CD Projekt Red has not yet specified the exact dimensions of the playable universe of The Witcher 4. But according to sources relayed via X, the map would be “deeper and more immersive”, although of equivalent size to that of the previous opus. A statement which immediately reignited tensions between two camps of players with very different expectations.
CD Projekt Red chooses quality, not quantity
According to The Gamer, the map of The Witcher 4 would be “about the same size” as that of The Witcher 3. This strategic choice displeases those who were hoping for a world as sprawling as that of GTA 6. In the communities, the announcement quickly sparked an avalanche of comments, between frustration and understanding.
On He even adds that The Witcher 3, in his eyes, already offered the perfect balance between grandeur and richness: “and it is the game that has succeeded in this exercise best”.
A more immersive map: a risky but promising bet?
Faced with this expectation of grandeur, other players defend the more intimate approach. For defeat, the real strength of The Witcher does not lie in its square kilometers, but in its narrative and artistic density: “this is exactly what Witcher needs. The magic of TW3 did not reside in its size, but in its depth. If they focus even more on immersion, we will be spoiled.”
This view echoes that of many fans who believe that immersion comes less from raw size than from the care given to every corner of the world. And CD Projekt Red seems to want to explore this aspect further with a world built under Unreal Engine 5, a guarantee of visual richness and detail.
More than size, history at the heart of expectations
The most realistic have understood this well: whatever the extent of the map, The Witcher 4 must above all offer a strong story. Without a compelling storyline and quests on par with previous installments, the game would risk disappointing even the most forgiving fans. With a loyal and passionate community, each development choice will be scrutinized down to the smallest detail. In short, CD Projekt Red walks on a tightrope : preserve heritage while innovating. And in this delicate alchemy, the size of the card is only one element among others.