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Steam Machine: Valve announces major update just before release



The Steam Machine returns to the forefront with an ambitious promise: to offer a serious alternative to traditional consoles, without the hassle of the PC. Alongside its launch scheduled for the first quarter of 2026, Valve is lifting the veil on crucial details that reassure players and developers alike.

Designed as a fusion between the PC ecosystem and the simplicity of a console, the Steam Machine presents itself as a boosted Steam Deck, connected directly to a television. With an announced power six times greater than that of its little portable sister, the device intends to play in the league of the Xbox and the PlayStation.

A system designed to appeal to console players

Unveiled last November, the Steam Machine runs on SteamOS and provides access to its Steam library in an interface optimized for the living room screen. This choice of architecture makes the console more accessible to players not initiated into the PC world, while maintaining the flexibility specific to this platform. Result: a more stable, smoother, and above all, more comfortable experience on the big screen.

Above all, Valve capitalizes on unified hardware: each Steam Machine shares the same components. This unique standard, already tested with the Steam Deck, facilitates the work of developers, who can thus adapt their titles more easily.

Towards more flexible game certification

As on the Steam Deck, compatible games receive a “Steam Deck Verified” badge. For the Steam Machine, Valve confirms that the certification system will be similar, with lighter requirements. “A simple rule to remember is that if your game is verified on Steam Deck, it will also be verified on Steam Machine,” says Valve designer Lawrence Yang in an interview with Game Developer. It also specifies that there will be “less constraints” to obtain the Steam Machine verification badge compared to Steam Deck.

Thanks to the console’s greater power, games previously held back on Steam Deck, especially those requiring high resolution or frame rates like Baldur’s Gate 3, will be able to benefit from improved graphics settings.

A console… but also a PC

Beneath its console appearance, the Steam Machine remains a computer. Users will therefore be able to adjust the graphics settings as they wish, depending on their performance or visual quality preferences. That’s the whole point of this hybrid machine: the freedom of the PC, in a simplified format.

Valve has not yet specified an exact release date, but the launch is still scheduled for the first quarter of 2026. In the meantime, price leaks suggest a higher price than anticipated, which could revive the concerns of part of the public.

Promises that live up to expectations?

With its Steam Machine, Valve seems to be learning from past mistakes to offer a coherent, powerful machine that is better integrated into the Steam ecosystem. If the ambitions are met, this new console could well redefine the balance between gaming comfort and freedom of customization. It remains to be seen whether the players will follow.